4/1/12

project 3: important questions to explore

• What is a map? does it represent space, time, ideas
and/or experiences?

• How can design prompt/enable families to explore/discover the Nelson-Atkins sculpture park? is the experience linear? non-linear?

• Can the map/design become or include an interactive art making activity (e.g. draw, write, stamp, fold, pretend, wear, hold, solve, etc.) that occurs either during event/in location (e.g. at art tent or parade) or after event/at home?

• Can all information be presented on a single page (e.g. folded french brochure/poster)? does it necessitate multiple/assembled components or dimension?

• How can you translate the physical world (of sculptures, pathways, & buildings) to printed format (e.g. representational, reductive, symbolic, iconic, typographic, abstract, etc.)?

• What learned/cultural conventions of map reading/using (e.g. north compass) are important to rely on? to break?

• Do you depict relationships between objects or themes with geographic accuracy or without regards to context/scale?

• How much information is crucial to facilitate an experience? how might it be displayed, distilled or edited?

• What design aesthetic might appeal to the audience? the client?

project 3: navigation experience

“To delight means to present an audience with something that is different in its point of view, but achieves a clarity in communication. It makes others see the world in new and different ways.” F. Chimero

“A design isn’t finished until somebody is using it.” B. Laurel


project brief
Design a “map” that prompts/enables/assists children and their families to explore/discover/celebrate the Nelson-Atkins sculpture park during their annual summer family event.

objectives
• Tailor a communications strategy that is both delightful & informative – for kids ages 6–8
• Represent the event theme — “hand built” – in concept, function
and aesthetic
• Engage in a design process that includes rapid prototyping, user testing and client presentations
• Demonstrate the ability to visualize physical space and temporal information in print
• Propose a solution that is realistic and economical to produce
• Incorporate all necessary/provided content – schedule of events, logo, thank you sponsors. (download assets here)
• Facilitate a wayfinding/navigational experience – through the Nelson sculpture park – that prompts users to visit/interact with specified locations and events (see map):

Extra notes: Your contribution will be one component in a greater system of event planning, promotions, signage, etc. The World's Fair exhibition will be going on a the same time and while the event is not about the World's Fair there are some common threads.

schedule

Note: the dates indicate section 02 first (MW am), section 01 second (WF pm).
1. 4/2, 4/4: kick-off meeting with Nelson (at Nelson), select partners
2. 4/4, 4/6: review concepts (respond to Qs, visual inspiration, written concepts)
3. 4/9, 4/11: review progress
4. 4/11, 4/13: present design proposals to Nelson (at kcai)
5. 4/16, 4/18: review progress
6. 4/18, 4/20: review prototypes
Saturday 4/21, 2–4pm user-testing day (at Nelson)
7. 4/23, 4/25: workday, implement feedback
8. 4/25, 4/27: review progress
9. 4/30, 5/2: review near-final prototype
10. 5/2, 5/4: final class crit, due for grading
11. 5/7: final presentation to Nelson, map selection (at kcal)

required resources
Designing for Children by Catharine Fishel, pages 11, 45, 101, 129, 157
City Maps that engage the senses
example of rapid paper prototyping by adactio
basic categorization of map signs
• map design checklists: How useful is Tufte? and More principles of map design