• What is a map? does it represent space, time, ideas
and/or experiences?
• How can design prompt/enable families to explore/discover the Nelson-Atkins sculpture park? is the experience linear? non-linear?
• Can the map/design become or include an interactive art making activity (e.g. draw, write, stamp, fold, pretend, wear, hold, solve, etc.) that occurs either during event/in location (e.g. at art tent or parade) or after event/at home?
• Can all information be presented on a single page (e.g. folded french brochure/poster)? does it necessitate multiple/assembled components or dimension?
• How can you translate the physical world (of sculptures, pathways, & buildings) to printed format (e.g. representational, reductive, symbolic, iconic, typographic, abstract, etc.)?
• What learned/cultural conventions of map reading/using (e.g. north compass) are important to rely on? to break?
• Do you depict relationships between objects or themes with geographic accuracy or without regards to context/scale?
• How much information is crucial to facilitate an experience? how might it be displayed, distilled or edited?
• What design aesthetic might appeal to the audience? the client?
4/1/12
project 3: navigation experience
“To delight means to present an audience with something that is different in its point of view, but achieves a clarity in communication. It makes others see the world in new and different ways.” F. Chimero
“A design isn’t finished until somebody is using it.” B. Laurel
project brief
Design a “map” that prompts/enables/assists children and their families to explore/discover/celebrate the Nelson-Atkins sculpture park during their annual summer family event.
objectives
• Tailor a communications strategy that is both delightful & informative – for kids ages 6–8
• Represent the event theme — “hand built” – in concept, function
and aesthetic
• Engage in a design process that includes rapid prototyping, user testing and client presentations
• Demonstrate the ability to visualize physical space and temporal information in print
• Propose a solution that is realistic and economical to produce
• Incorporate all necessary/provided content – schedule of events, logo, thank you sponsors. (download assets here)
• Facilitate a wayfinding/navigational experience – through the Nelson sculpture park – that prompts users to visit/interact with specified locations and events (see map):
Extra notes: Your contribution will be one component in a greater system of event planning, promotions, signage, etc. The World's Fair exhibition will be going on a the same time and while the event is not about the World's Fair there are some common threads.
schedule
Note: the dates indicate section 02 first (MW am), section 01 second (WF pm).
1. 4/2, 4/4: kick-off meeting with Nelson (at Nelson), select partners
2. 4/4, 4/6: review concepts (respond to Qs, visual inspiration, written concepts)
3. 4/9, 4/11: review progress
4. 4/11, 4/13: present design proposals to Nelson (at kcai)
5. 4/16, 4/18: review progress
6. 4/18, 4/20: review prototypes
Saturday 4/21, 2–4pm user-testing day (at Nelson)
7. 4/23, 4/25: workday, implement feedback
8. 4/25, 4/27: review progress
9. 4/30, 5/2: review near-final prototype
10. 5/2, 5/4: final class crit, due for grading
11. 5/7: final presentation to Nelson, map selection (at kcal)
required resources
• Designing for Children by Catharine Fishel, pages 11, 45, 101, 129, 157
• City Maps that engage the senses
• example of rapid paper prototyping by adactio
• basic categorization of map signs
• map design checklists: How useful is Tufte? and More principles of map design
“A design isn’t finished until somebody is using it.” B. Laurel
project brief
Design a “map” that prompts/enables/assists children and their families to explore/discover/celebrate the Nelson-Atkins sculpture park during their annual summer family event.
objectives
• Tailor a communications strategy that is both delightful & informative – for kids ages 6–8
• Represent the event theme — “hand built” – in concept, function
and aesthetic
• Engage in a design process that includes rapid prototyping, user testing and client presentations
• Demonstrate the ability to visualize physical space and temporal information in print
• Propose a solution that is realistic and economical to produce
• Incorporate all necessary/provided content – schedule of events, logo, thank you sponsors. (download assets here)
• Facilitate a wayfinding/navigational experience – through the Nelson sculpture park – that prompts users to visit/interact with specified locations and events (see map):
Extra notes: Your contribution will be one component in a greater system of event planning, promotions, signage, etc. The World's Fair exhibition will be going on a the same time and while the event is not about the World's Fair there are some common threads.
schedule
Note: the dates indicate section 02 first (MW am), section 01 second (WF pm).
1. 4/2, 4/4: kick-off meeting with Nelson (at Nelson), select partners
2. 4/4, 4/6: review concepts (respond to Qs, visual inspiration, written concepts)
3. 4/9, 4/11: review progress
4. 4/11, 4/13: present design proposals to Nelson (at kcai)
5. 4/16, 4/18: review progress
6. 4/18, 4/20: review prototypes
Saturday 4/21, 2–4pm user-testing day (at Nelson)
7. 4/23, 4/25: workday, implement feedback
8. 4/25, 4/27: review progress
9. 4/30, 5/2: review near-final prototype
10. 5/2, 5/4: final class crit, due for grading
11. 5/7: final presentation to Nelson, map selection (at kcal)
required resources
• Designing for Children by Catharine Fishel, pages 11, 45, 101, 129, 157
• City Maps that engage the senses
• example of rapid paper prototyping by adactio
• basic categorization of map signs
• map design checklists: How useful is Tufte? and More principles of map design
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